1- RANDOMIZE: Spin, Flip or Toss the R-Gen Token to generate a Random Number or Subject. GM's may choose to first shake the Token for 1 second in the cup of their hands for further randomization.


2- INTERPRET: The Digit or Glyph landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the one generated, in similar fashion to a compass. If there are 2 Glyphs that are Horizontally level to each other, then the Glyph / Digit to the LEFT is the one to be used as with our other 2-D Dice Coins.
1- RANDOMIZE: Spin, Flip or Toss the D20 RPG Coin to generate a Random Number relevant to the context. GM's may choose to have players first shake the coin for 1 second in the cup of their hands for further randomization.

2- FIND YOUR DIE: Locate the concentric ring pertaining to the appropriate Die value range being used: D4, D6, D8, D10, D12, D20.

A D2 has no concentric ring, but rather, relies on the interpretation of the individual coin faces. Each side has an opposing color scheme that may be used to assign a die value. Alternatively, one side has a single number '2' that has been marked with a metallic sheen which can be used to easily represent a value of '2', leaving the opposite coin face with an obvious value of '1'.

3- INTERPRET: Because a Two-Dimensional Plane contains all possible outcomes, the Number landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the Number generated, in similar fashion to a compass. If there are 2 Numbers that are Horizontally level to each other, then the Number to the LEFT is the one to be used, similar to reading a level, because most people read Left to Right.
In the example to the right, the results are as follows: D4: '4', D6: '5', D8: '5',  D10: '5', D12: '5', D20: '8'.
You are responsible for ensuring that all participants in your Campaign session understand how the 2-D Dice Coins are interpreted, since most are accustomed to using Polyhedron Dice.
D20 RPG Coin
Six-Shooter
1- RANDOMIZE: Spin, Flip or Toss the Six-Shooter Coin to generate a Random Number relevant to the context. GM's may choose to have players first shake the coin for 1 second in the cup of their hands for further randomization.

2- FIND YOUR DIE: Locate the concentric ring pertaining to the appropriate Die value range being used:
1D6 (1-6) = Center Ring.             2D6 (2-12) = Middle Ring.              3D6 (3-18) = Outer Ring.

3- INTERPRET: The Number landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the Number generated, in similar fashion to a compass. If there are 2 Numbers that are Horizontally level to each other, then the Number to the LEFT is the one to be used.
In the example to the right, the results are as follows: 1D6: '6' , 2D6: '2' , 3D6: '10'.
NOTE: The Six-Shooter generates static numbers. Because all outcomes are on a single Coin, the different combinations from 2D6 or 3D6 cannot be factored in due to the amount of space required. 
R-Gen GM Token
*Please download the FREE R-Gen Token Manual for detailed instructions and interpretations.*
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R-Gen Token
Manual Here
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