**1- RANDOMIZE:** Spin, Flip or Toss the R-Gen Token to generate a Random Number or Subject. GM's may choose to first shake the Token for 1 second in the cup of their hands for further randomization.

**2- INTERPRET:** The Digit or Glyph landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the one generated, in similar fashion to a compass. If there are 2 Glyphs that are Horizontally level to each other, then the Glyph / Digit to the LEFT is the one to be used as with our other 2-D Dice Coins.

** 1- RANDOMIZE:** Spin, Flip or Toss the D20 RPG Coin to generate a Random Number relevant to the context. GM's may choose to have players first shake the coin for 1 second in the cup of their hands for further randomization.

**2- FIND YOUR DIE:** Locate the concentric ring pertaining to the appropriate Die value range being used: D4, D6, D8, D10, D12, D20.

A D2 has no concentric ring, but rather, relies on the interpretation of the individual coin faces. Each side has an opposing color scheme that may be used to assign a die value. Alternatively, one side has a single number '2' that has been marked with a metallic sheen which can be used to easily represent a value of '2', leaving the opposite coin face with an obvious value of '1'.

**3- INTERPRET:** Because a Two-Dimensional Plane contains all possible outcomes, the Number landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the Number generated, in similar fashion to a compass. If there are 2 Numbers that are Horizontally level to each other, then the Number to the LEFT is the one to be used, similar to reading a level, because most people read Left to Right.

**In the example to the right, the results are as follows: ****D4: '4', D6: '5', D8: '5', D10: '5', D12: '5', D20: '8'.**

**You are responsible for ensuring that all participants in your Campaign session understand how the 2-D Dice Coins are interpreted, since most are accustomed to using Polyhedron Dice.**

__D20 RPG Coin__

__Six-Shooter__

** 1- RANDOMIZE:** Spin, Flip or Toss the Six-Shooter Coin to generate a Random Number relevant to the context. GM's may choose to have players first shake the coin for 1 second in the cup of their hands for further randomization.

**2- FIND YOUR DIE:** Locate the concentric ring pertaining to the appropriate Die value range being used:

1D6 (1-6) = Center Ring. 2D6 (2-12) = Middle Ring. 3D6 (3-18) = Outer Ring.

**3- INTERPRET:** The Number landing in the MOST UPRIGHT or CENTERED position (North / 12:00) relative to the roller is the Number generated, in similar fashion to a compass. If there are 2 Numbers that are Horizontally level to each other, then the Number to the LEFT is the one to be used.

**In the example to the right, the results are as follows: ****1D6: '6' , 2D6: '2' , 3D6: '10'.**

**NOTE: ****The Six-Shooter generates static numbers. Because all outcomes are on a single Coin, the different combinations from 2D6 or 3D6 cannot be factored in due to the amount of space required. **

__R-Gen GM Token__

***Please download the FREE R-Gen Token Manual for detailed instructions and interpretations.***

**Download**

R-Gen Token

Manual Here

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